diff options
| author | dawidg81 <dawidgorski.m@gmail.com> | 2026-01-29 14:41:37 +0100 |
|---|---|---|
| committer | dawidg81 <dawidgorski.m@gmail.com> | 2026-01-29 14:41:37 +0100 |
| commit | a910dd5c864bc97346b36a025bb50091d7fbdf0c (patch) | |
| tree | f3993b61212c08abd2d42438a115bbb8bbe2edff | |
| parent | 64aa263b2473ffe6ba9ea3f4931a84cffbff6771 (diff) | |
Updated documentation
| -rw-r--r-- | README | 27 | ||||
| -rw-r--r-- | README.md | 5 | ||||
| -rw-r--r-- | docs/docs/index.md | 19 | ||||
| -rw-r--r-- | docs/mkdocs.yml | 3 |
4 files changed, 27 insertions, 27 deletions
@@ -1,27 +0,0 @@ - # minesweeper # - -A reimplementation of minesweeper game in C++ in terminal. - - ## Concept ## - -There are going to be 3 difficulties and one additional -option where user can determine plot size and amount of mines -by himself. - -Game commands are going to be read from normal std::cin input -method. The project is not going to use curses, ncurses or -lncurses libraries for now. - -Plot is going to be displayed (printed) on the upper left -side of the screen, eventually with colors. Here are planned -symbols of in-game elements: - - # - unrevealed tile. - - . - revealed tile (no mines around). - - X - (red color) bomb. - -Colorful numbers from `1` (1 mine around the revealed tile) to -(maximum) `8` (8 mines around the revealed tile) - numbers -saying how much mines are around it. diff --git a/README.md b/README.md new file mode 100644 index 0000000..b196c3d --- /dev/null +++ b/README.md @@ -0,0 +1,5 @@ +# minesweeper + +A reimplementation of minesweeper game in C++ in terminal. + +Full documentation can be found in `docs` directory.
\ No newline at end of file diff --git a/docs/docs/index.md b/docs/docs/index.md new file mode 100644 index 0000000..862dd7e --- /dev/null +++ b/docs/docs/index.md @@ -0,0 +1,19 @@ +# minesweeper + +A reimplementation of minesweeper game in C++ in terminal. + +## Concept + +There are going to be 3 difficulties and one additional option where user can determine plot size and amount of mines by himself. + +Game commands are going to be read from normal std::cin input method. The project is not going to use curses, ncurses or lncurses libraries for now. + +Plot is going to be displayed (printed) on the upper left side of the screen, eventually with colors. Here are planned symbols of in-game elements: + +`#` - unrevealed tile. + +`.` - revealed tile (no mines around). + +`X` - (red color) bomb. + +Colorful numbers from `1` (1 mine around the revealed tile) to (maximum) `8` (8 mines around the revealed tile) - numbers saying how much mines are around it. diff --git a/docs/mkdocs.yml b/docs/mkdocs.yml new file mode 100644 index 0000000..95e27b0 --- /dev/null +++ b/docs/mkdocs.yml @@ -0,0 +1,3 @@ +site_name: minesweeper +theme: + name: material
\ No newline at end of file |
