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| author | dawidg81 <dawidgorski.m@gmail.com> | 2026-01-28 14:08:33 +0100 |
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| committer | dawidg81 <dawidgorski.m@gmail.com> | 2026-01-28 14:08:33 +0100 |
| commit | b9e62bec34bddae08a2364b291016c99da9c9016 (patch) | |
| tree | 2edeb315f1ab5704c8fddcd4c20ad29cd40dc877 /README | |
| parent | 0a11fc4c6a75aa9971a7a92acec06eab7c510ebd (diff) | |
Updated README
Diffstat (limited to 'README')
| -rw-r--r-- | README | 27 |
1 files changed, 27 insertions, 0 deletions
@@ -0,0 +1,27 @@ + # minesweeper # + +A reimplementation of minesweeper game in C++ in terminal. + + ## Concept ## + +There are going to be 3 difficulties and one additional +option where user can determine plot size and amount of mines +by himself. + +Game commands are going to be read from normal std::cin input +method. The project is not going to use curses, ncurses or +lncurses libraries for now. + +Plot is going to be displayed (printed) on the upper left +side of the screen, eventually with colors. Here are planned +symbols of in-game elements: + + # - unrevealed tile. + + . - revealed tile (no mines around). + + X - (red color) bomb. + +Colorful numbers from `1` (1 mine around the revealed tile) to +(maximum) `8` (8 mines around the revealed tile) - numbers +saying how much mines are around it. |
