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authordawidg81 <dawidgorski.m@gmail.com>2026-01-29 14:42:27 +0100
committerdawidg81 <dawidgorski.m@gmail.com>2026-01-29 14:42:27 +0100
commitd06e98ca64782b55b58382d46ab9f5d9fa78faba (patch)
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+{"config":{"indexing":"full","lang":["en"],"min_search_length":3,"prebuild_index":false,"separator":"[\\s\\-]+"},"docs":[{"location":"","text":"minesweeper A reimplementation of minesweeper game in C++ in terminal. Concept There are going to be 3 difficulties and one additional option where user can determine plot size and amount of mines by himself. Game commands are going to be read from normal std::cin input method. The project is not going to use curses, ncurses or lncurses libraries for now. Plot is going to be displayed (printed) on the upper left side of the screen, eventually with colors. Here are planned symbols of in-game elements: # - unrevealed tile. . - revealed tile (no mines around). X - (red color) bomb. Colorful numbers from 1 (1 mine around the revealed tile) to (maximum) 8 (8 mines around the revealed tile) - numbers saying how much mines are around it.","title":"minesweeper"},{"location":"#minesweeper","text":"A reimplementation of minesweeper game in C++ in terminal.","title":"minesweeper"},{"location":"#concept","text":"There are going to be 3 difficulties and one additional option where user can determine plot size and amount of mines by himself. Game commands are going to be read from normal std::cin input method. The project is not going to use curses, ncurses or lncurses libraries for now. Plot is going to be displayed (printed) on the upper left side of the screen, eventually with colors. Here are planned symbols of in-game elements: # - unrevealed tile. . - revealed tile (no mines around). X - (red color) bomb. Colorful numbers from 1 (1 mine around the revealed tile) to (maximum) 8 (8 mines around the revealed tile) - numbers saying how much mines are around it.","title":"Concept"}]} \ No newline at end of file