From e5d384c50b09616204ba38aa1356e2476e302eeb Mon Sep 17 00:00:00 2001 From: dawidg81 Date: Sat, 24 Jan 2026 18:57:15 +0100 Subject: Updated README.md --- .README.md.swp | Bin 12288 -> 12288 bytes README.md | 15 ++++++++++++--- 2 files changed, 12 insertions(+), 3 deletions(-) diff --git a/.README.md.swp b/.README.md.swp index 6bb1ecb..71325c5 100644 Binary files a/.README.md.swp and b/.README.md.swp differ diff --git a/README.md b/README.md index f77d686..9c86a71 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,17 @@ # minesweeper -A reimplementation of minesweeper game in C++ in -terminal. +A reimplementation of minesweeper game in C++ in terminal. ## Concept -There are going to be 3 difficulties and 1 user-modified *difficulty*. They can differ with plot size and amount of mines. +There are going to be 3 difficulties and one additional option where user can determine plot size and amount of mines by himself. +Game commands are going to be read from normal std::cin input method. The project is not going to use curses, ncurses or lncurses libraries for now. +Plot is going to be displayed (printed) on the upper left side of the screen, eventually with colors. Here are planned symbols of in-game elements: + +`#` - unrevealed tile. + +`.` - revealed tile (no mines around). + +`X` - (red color) bomb. + +Colorful numbers from `1` (1 mine around the revealed tile) to (maximum) `8` (8 mines around the revealed tile) - numbers saying how much mines are around it. -- cgit v1.2.3