From d06e98ca64782b55b58382d46ab9f5d9fa78faba Mon Sep 17 00:00:00 2001 From: dawidg81 Date: Thu, 29 Jan 2026 14:42:27 +0100 Subject: Deployed 584d864 with MkDocs version: 1.4.2 --- index.html | 323 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 323 insertions(+) create mode 100644 index.html (limited to 'index.html') diff --git a/index.html b/index.html new file mode 100644 index 0000000..d159ece --- /dev/null +++ b/index.html @@ -0,0 +1,323 @@ + + + + + + + + + + + + + + + + minesweeper + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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minesweeper

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A reimplementation of minesweeper game in C++ in terminal.

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Concept

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There are going to be 3 difficulties and one additional option where user can determine plot size and amount of mines by himself.

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Game commands are going to be read from normal std::cin input method. The project is not going to use curses, ncurses or lncurses libraries for now.

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Plot is going to be displayed (printed) on the upper left side of the screen, eventually with colors. Here are planned symbols of in-game elements:

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# - unrevealed tile.

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. - revealed tile (no mines around).

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X - (red color) bomb.

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Colorful numbers from 1 (1 mine around the revealed tile) to (maximum) 8 (8 mines around the revealed tile) - numbers saying how much mines are around it.

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