#include "Game.hpp" #include #include #include void Game::initDiff(int diff) { switch (diff) { case 0: boardWidth = 9; boardHeight = 9; mines = 9; break; case 1: boardWidth = 16; boardHeight = 16; mines = 12; break; case 2: boardWidth = 30; boardHeight = 16; mines = 16; break; case 3: std::cout << "Editing game parameters\n"; break; } } void Game::initBoard() { for (int i = 0; i < boardHeight; i++) for (int j = 0; j < boardWidth; j++) bombMap[i][j] = rand() % 2; for (int i = 0; i < boardHeight; i++) for (int j = 0; j < boardWidth; j++) tileMap[i][j] = 0; }