#include "Game.hpp" #include #include #include using namespace std; void Game::editDiff(){ cout << "Now editing custom difficulty" << endl; } void Game::initBoard() { for (int i = 0; i < boardHeight; i++) for (int j = 0; j < boardWidth; j++) bombMap[i][j] = rand() % 2; for (int i = 0; i < boardHeight; i++) for (int j = 0; j < boardWidth; j++) tileMap[i][j] = 0; } void Game::displayBoard() { for (int i = 0; i < boardHeight; i++) { for (int j = 0; j < boardWidth; j++) putchar(tileMap[i][j]); putchar('\n'); } }