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#include "Game.hpp"
#include <cstdlib>
#include <cstdio>
#include <iostream>
#include <string>
void Game::initDiff(int diff) {
switch (diff) {
case 0:
boardWidth = 9;
boardHeight = 9;
mines = 9;
break;
case 1:
boardWidth = 16;
boardHeight = 16;
mines = 12;
break;
case 2:
boardWidth = 30;
boardHeight = 16;
mines = 16;
break;
case 3:
std::cout << "Editing game parameters\n";
break;
}
}
void Game::initBoard() {
// Bomb map (boolean): 0 or false is no bomb, 1 or true is bomb;
// clearing bomb map
for (int i = 0; i < boardHeight; i++) {
for (int j = 0; j < boardWidth; j++) {
for(int k = 0; k < mines; k++){
bombMap[i][j] = 0;
}
}
}
// initializing bomb map
for (int i = 0; i < boardHeight; i++) {
for (int j = 0; j < boardWidth; j++) {
for(int k = 0; k < mines; k++){
bombMap[i][j] = rand() % 2;
}
}
}
// initializing tile map for display
for (int i = 0; i < boardHeight; i++) {
for (int j = 0; j < boardWidth; j++) {
tileMap[i][j] = 0;
}
}
}
int Game::editDiff(){
std::cout << "Now editing custom difficulty" << std::endl;
std::cout << "Board width: ";
std::cout << "Board height: ";
std::cout << "Mines: ";
return 0;
}
/* Tile map:
0 - unrevealed tile
1 - revealed tile
2 - revealed tile with 1 bomb around
3 - revealed tile with 2 bomb around
4 - revealed tile with 3 bomb around
5 - revealed tile with 4 bomb around
6 - revealed tile with 5 bomb around
7 - revealed tile with 6 bomb around
8 - revealed tile with 7 bomb around
9 - revealed tile with 8 bomb around
*/
void Game::displayBoard() {
for (int i = 0; i < boardHeight; i++) {
for (int j = 0; j < boardWidth; j++) {
if (tileMap[i][j] == 0) {
putchar('#');
} else if (tileMap[i][j] == 1) {
putchar('.');
} else if (tileMap[i][j] == 2) {
putchar('1');
} else if (tileMap[i][j] == 3) {
putchar('2');
} else if (tileMap[i][j] == 4) {
putchar('3');
} else if (tileMap[i][j] == 5) {
putchar('4');
} else if (tileMap[i][j] == 6) {
putchar('5');
} else if (tileMap[i][j] == 7) {
putchar('6');
} else if (tileMap[i][j] == 8) {
putchar('7');
} else if (tileMap[i][j] == 9) {
putchar('8');
}
}
putchar('\n');
}
}
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