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#include "Game.hpp"
#include <cstdlib>
#include <cstdio>
#include <iostream>
void Game::initDiff(int diff) {
switch (diff) {
case 0:
boardWidth = 9;
boardHeight = 9;
mines = 9;
break;
case 1:
boardWidth = 16;
boardHeight = 16;
mines = 12;
break;
case 2:
boardWidth = 30;
boardHeight = 16;
mines = 16;
break;
case 3:
std::cout << "Editing game parameters\n";
break;
}
}
void Game::initBoard() {
for (int i = 0; i < boardHeight; i++)
for (int j = 0; j < boardWidth; j++)
bombMap[i][j] = rand() % 2;
for (int i = 0; i < boardHeight; i++)
for (int j = 0; j < boardWidth; j++)
tileMap[i][j] = 0;
}
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