Removed old include, beginning to handle player identification packet

This commit is contained in:
dawidg81 2026-03-09 16:51:33 +01:00
commit 9b5225dcb1

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@ -1,7 +1,6 @@
#include "Logger.hpp" #include "Logger.hpp"
#include "Socket.hpp" #include "Socket.hpp"
#include <winsock.h>
#include <winsock2.h> #include <winsock2.h>
using namespace std; using namespace std;
@ -23,11 +22,12 @@ int main() {
* This is where client handling starts. * This is where client handling starts.
* RECEIVING CLIENT PACKET * RECEIVING CLIENT PACKET
* 1. Receive raw bytes, * 1. Receive raw bytes,
* 2. Parse bytes from packet, * 2. Parse bytes from packet, put into components understandable for server.
* 3. Put into components understandable for server.
*/ */
char buffer[131] = {}; char buffer[131] = {};
buffer[0] = recv(clientSocket, buffer, sizeof(buffer), 0); buffer[0] = recv(clientSocket, buffer, sizeof(buffer), 0);
uint8_t packID = buffer[0];
uint8_t protVer = buffer [1];
} }
return 0; return 0;