Finished accept method in socketer

This commit is contained in:
dawidg81 2026-03-08 14:01:48 +01:00
commit c1bc2067c8
3 changed files with 13 additions and 16 deletions

View file

@ -51,11 +51,14 @@ int Socket::winListen()
}
int Socket::winAccept(){
SOCKET clientSocket = accept(socket.mainSocket, NULL, NULL);
if(clientSocket == INVALID_SOCKET){
log.err("Accept failed: " + std::to_string(WSAGetLastError()));
continue;
while(Socket::running){
SOCKET clientSocket = accept(mainSocket, NULL, NULL);
if(clientSocket == INVALID_SOCKET){
log.err("Accept failed: " + std::to_string(WSAGetLastError()));
continue;
}
log.info("Client connected");
closesocket(clientSocket);
}
log.info("Client connected");
closesocket(clientSocket);
return 0;
}

View file

@ -12,6 +12,8 @@ private:
SOCKET mainSocket = INVALID_SOCKET;
public:
bool running = false;
int pInit();
int pBind();
int pListen();

View file

@ -16,16 +16,8 @@ int main() {
socket.winBind();
socket.winListen();
running = true;
while(running){
SOCKET clientSocket = accept(socket.mainSocket, NULL, NULL);
if(clientSocket == INVALID_SOCKET){
log.err("Accept failed: " + std::to_string(WSAGetLastError()));
continue;
}
log.info("Client connected");
closesocket(clientSocket);
}
socket.running = true;
socket.winAccept();
return 0;
}