Migrating Socket to Network interface

This commit is contained in:
dawidg81 2026-03-04 09:07:57 +01:00
commit c8e37f3868
6 changed files with 127 additions and 45 deletions

BIN
src/.main.cpp.un~ Normal file

Binary file not shown.

BIN
src/Network/.Socket.hpp.un~ Normal file

Binary file not shown.

51
src/Network/Socket.hpp Normal file
View file

@ -0,0 +1,51 @@
#include <winsock2.h>
#include "../Core/Logger.hpp"
#pragma once
#define NET_SOCK_ADDR "0.0.0.0"
#define NET_SOCK_PORT 25565
class Socket
{
private:
Logger log;
public:
int winInit()
{
WSADATA wsaData;
int result = WSAStartup( MAKEWORD(2, 2), & wsaData );
if (result != 0) log.err("Network.Socket.winInit: Initialization error");
log.info("Network.Socket.winInit: Socket initialized");
SOCKET mainSocket = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
if (mainSocket == INVALID_SOCKET) {
log.err("Network.Socket.winInit: Fatal error: Error creating socket");
log.err(WSAGetLastError());
WSACleanup();
return 1;
}
log.info("Network.Socket.winInit: Socket created");
sockaddr_in service;
memset( & service, 0, sizeof(service) );
service.sin_family = AF_INET;
service.sin_addr.s_addr = inet_addr(NET_SOCK_ADDR);
service.sin_port = htons(NET_SOCK_PORT);
log.info("Network.Socket.winInit: Socket configured");
if (bind(mainSocket, (SOCKADDR *) & service, sizeof(service)) == SOCKET_ERROR ) {
log.err("Network.Socket.winInit: Fatal error: Bind failed");
closesocket(mainSocket);
return 1;
}
log.info("Network.Socket.winInit: Socket bound to address " + NET_SOCK_ADDR + " on port " + string to_string(NET_SOCK_PORT) + ". Ready to listen for connections");
return 0;
}
};

51
src/Network/Socket.hpp~ Normal file
View file

@ -0,0 +1,51 @@
#include <winsock2.h>
#include "../Core/Logger.hpp"
#pragma once
#define NET_SOCK_ADDR "0.0.0.0"
#define NET_SOCK_PORT 25565
class Socket
{
private:
Logger log;
public:
int winInit()
{
WSADATA wsaData;
int result = WSAStartup( MAKEWORD(2, 2), & wsaData );
if (result != 0) log.err("Network.Socket.winInit: Initialization error");
log.info("Network.Socket.winInit: Socket initialized");
SOCKET mainSocket = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
if (mainSocket == INVALID_SOCKET) {
log.err("Network.Socket.winInit: Fatal error: Error creating socket");
log.err(WSAGetLastError());
WSACleanup();
return 1;
}
log.info("Network.Socket.winInit: Socket created\n");
sockaddr_in service;
memset( & service, 0, sizeof(service) );
service.sin_family = AF_INET;
service.sin_addr.s_addr = inet_addr(NET_SOCK_ADDR);
service.sin_port = htons(NET_SOCK_PORT);
log.info("Network.Socket.winInit: Socket configured\n");
if (bind(mainSocket, (SOCKADDR *) & service, sizeof(service)) == SOCKET_ERROR ) {
log.err("Network.Socket.winInit: Fatal error: Bind failed");
closesocket(mainSocket);
return 1;
}
log.info("Network.Socket.winInit: Socket bound to address " + NET_SOCK_ADDR + " on port " + string to_string(NET_SOCK_PORT) + ". Ready to listen for connections");
return 0;
}
};

View file

@ -1,4 +1,5 @@
#include "Core/Logger.hpp"
#include "Network/Socket.hpp"
#include <winsock.h>
@ -9,51 +10,6 @@ using namespace std;
Logger log;
class Network
{
public:
class Socket
{
public:
int winInit()
{
WSADATA wsaData;
int result = WSAStartup( MAKEWORD(2, 2), & wsaData );
if (result != 0) log.err("Network.Socket.winInit: Initialization error");
log.info("Network.Socket.winInit: Socket initialized");
SOCKET mainSocket = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
if (mainSocket == INVALID_SOCKET) {
log.err("Network.Socket.winInit: Fatal error: Error creating socket");
log.err(WSAGetLastError());
WSACleanup();
return 1;
}
log.info("Network.Socket.winInit: Socket created\n");
sockaddr_in service;
memset( & service, 0, sizeof(service) );
service.sin_family = AF_INET;
service.sin_addr.s_addr = inet_addr(NET_SOCK_ADDR);
service.sin_port = htons(NET_SOCK_PORT);
log.info("Network.Socket.winInit: Socket configured\n");
if (bind(mainSocket, (SOCKADDR *) & service, sizeof(service)) == SOCKET_ERROR ) {
log.err("Network.Socket.winInit: Fatal error: Bind failed");
closesocket(mainSocket);
return 1;
}
log.info("Network.Socket.winInit: Socket bound to address " + NET_SOCK_ADDR + " on port " + string to_string(NET_SOCK_PORT) + ". Ready to listen for connections");
return 0;
}
};
};
int main() {
log.raw("mcc v0.0.0");
Network::Socket socket;

24
src/main.cpp~ Normal file
View file

@ -0,0 +1,24 @@
#include "Core/Logger.hpp"
#include <winsock.h>
#define NET_SOCK_ADDR "0.0.0.0"
#define NET_SOCK_PORT 25565
using namespace std;
Logger log;
class Network
{
public:
};
int main() {
log.raw("mcc v0.0.0");
Network::Socket socket;
socket.winInit();
return 0;
}