diff options
Diffstat (limited to 'sample3.cpp')
| -rw-r--r-- | sample3.cpp | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/sample3.cpp b/sample3.cpp new file mode 100644 index 0000000..70c1e13 --- /dev/null +++ b/sample3.cpp @@ -0,0 +1,130 @@ +#include "graphics.h" +#include <cmath> +#include <vector> +#include <cstdlib> + +struct Vec3 { + float x, y, z; +}; + +Vec3 rotateX(const Vec3& v, float angle) { + float c = std::cos(angle); + float s = std::sin(angle); + return { v.x, v.y * c - v.z * s, v.y * s + v.z * c }; +} + +Vec3 rotateY(const Vec3& v, float angle) { + float c = std::cos(angle); + float s = std::sin(angle); + return { v.x * c + v.z * s, v.y, -v.x * s + v.z * c }; +} + +Vec3 rotateZ(const Vec3& v, float angle) { + float c = std::cos(angle); + float s = std::sin(angle); + return { v.x * c - v.y * s, v.x * s + v.y * c, v.z }; +} + +void project(const Vec3& v, int& x2d, int& y2d, float width, float height, float zoom) { + float distance = 4.0f; + float z = v.z + distance; + float factor = zoom / z; + + x2d = static_cast<int>(v.x * factor + width / 2); + y2d = static_cast<int>(v.y * factor + height / 2); +} + +struct Star { + float x, y, z; +}; + +int main() { + const int width = 800; + const int height = 600; + + WindowHandle* window = createWindow("DEMOSCENE CUBE", width, height); + if (!window) return -1; + + std::vector<Vec3> vertices = { + {-1,-1,-1},{1,-1,-1},{1,1,-1},{-1,1,-1}, + {-1,-1,1},{1,-1,1},{1,1,1},{-1,1,1} + }; + + std::vector<std::pair<int,int>> edges = { + {0,1},{1,2},{2,3},{3,0}, + {4,5},{5,6},{6,7},{7,4}, + {0,4},{1,5},{2,6},{3,7} + }; + + // Starfield + const int starCount = 300; + std::vector<Star> stars; + for (int i = 0; i < starCount; ++i) { + stars.push_back({ + ((rand() % 200) - 100) / 10.0f, + ((rand() % 200) - 100) / 10.0f, + (rand() % 100) / 10.0f + }); + } + + float time = 0.0f; + + while (!windowShouldClose(window)) { + pollEvents(window); + + // Pulsing background + int bg = static_cast<int>((std::sin(time * 0.5f) + 1.0f) * 20); + clearScreen(window, Color(bg, 0, bg + 20)); + + // --- STARFIELD --- + for (auto& star : stars) { + star.z -= 0.05f; + if (star.z <= 0.1f) + star.z = 10.0f; + + int sx = static_cast<int>((star.x / star.z) * 200 + width/2); + int sy = static_cast<int>((star.y / star.z) * 200 + height/2); + + if (sx >= 0 && sx < width && sy >= 0 && sy < height) + drawPixel(window, sx, sy, Color(255,255,255)); + } + + // Color cycling (rainbow) + int r = static_cast<int>((std::sin(time) + 1) * 127); + int g = static_cast<int>((std::sin(time + 2) + 1) * 127); + int b = static_cast<int>((std::sin(time + 4) + 1) * 127); + + float zoom = 150.0f + std::sin(time) * 50.0f; + + // --- MULTI-CUBE EFFECT --- + for (int c = 0; c < 3; ++c) { + + float offset = c * 2.5f - 2.5f; + + std::vector<Vec3> transformed; + + for (const auto& v : vertices) { + Vec3 r3 = rotateX(v, time + c); + r3 = rotateY(r3, time * 0.7f + c); + r3 = rotateZ(r3, time * 0.5f); + r3.x += offset; + transformed.push_back(r3); + } + + for (const auto& edge : edges) { + int x1, y1, x2, y2; + project(transformed[edge.first], x1, y1, width, height, zoom); + project(transformed[edge.second], x2, y2, width, height, zoom); + drawLine(window, x1, y1, x2, y2, Color(r, g, b)); + } + } + + swapBuffers(window); + + time += 0.02f; + delay(16); + } + + destroyWindow(window); + return 0; +} |
