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-rw-r--r--sample3.cpp130
1 files changed, 0 insertions, 130 deletions
diff --git a/sample3.cpp b/sample3.cpp
deleted file mode 100644
index 70c1e13..0000000
--- a/sample3.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-#include "graphics.h"
-#include <cmath>
-#include <vector>
-#include <cstdlib>
-
-struct Vec3 {
- float x, y, z;
-};
-
-Vec3 rotateX(const Vec3& v, float angle) {
- float c = std::cos(angle);
- float s = std::sin(angle);
- return { v.x, v.y * c - v.z * s, v.y * s + v.z * c };
-}
-
-Vec3 rotateY(const Vec3& v, float angle) {
- float c = std::cos(angle);
- float s = std::sin(angle);
- return { v.x * c + v.z * s, v.y, -v.x * s + v.z * c };
-}
-
-Vec3 rotateZ(const Vec3& v, float angle) {
- float c = std::cos(angle);
- float s = std::sin(angle);
- return { v.x * c - v.y * s, v.x * s + v.y * c, v.z };
-}
-
-void project(const Vec3& v, int& x2d, int& y2d, float width, float height, float zoom) {
- float distance = 4.0f;
- float z = v.z + distance;
- float factor = zoom / z;
-
- x2d = static_cast<int>(v.x * factor + width / 2);
- y2d = static_cast<int>(v.y * factor + height / 2);
-}
-
-struct Star {
- float x, y, z;
-};
-
-int main() {
- const int width = 800;
- const int height = 600;
-
- WindowHandle* window = createWindow("DEMOSCENE CUBE", width, height);
- if (!window) return -1;
-
- std::vector<Vec3> vertices = {
- {-1,-1,-1},{1,-1,-1},{1,1,-1},{-1,1,-1},
- {-1,-1,1},{1,-1,1},{1,1,1},{-1,1,1}
- };
-
- std::vector<std::pair<int,int>> edges = {
- {0,1},{1,2},{2,3},{3,0},
- {4,5},{5,6},{6,7},{7,4},
- {0,4},{1,5},{2,6},{3,7}
- };
-
- // Starfield
- const int starCount = 300;
- std::vector<Star> stars;
- for (int i = 0; i < starCount; ++i) {
- stars.push_back({
- ((rand() % 200) - 100) / 10.0f,
- ((rand() % 200) - 100) / 10.0f,
- (rand() % 100) / 10.0f
- });
- }
-
- float time = 0.0f;
-
- while (!windowShouldClose(window)) {
- pollEvents(window);
-
- // Pulsing background
- int bg = static_cast<int>((std::sin(time * 0.5f) + 1.0f) * 20);
- clearScreen(window, Color(bg, 0, bg + 20));
-
- // --- STARFIELD ---
- for (auto& star : stars) {
- star.z -= 0.05f;
- if (star.z <= 0.1f)
- star.z = 10.0f;
-
- int sx = static_cast<int>((star.x / star.z) * 200 + width/2);
- int sy = static_cast<int>((star.y / star.z) * 200 + height/2);
-
- if (sx >= 0 && sx < width && sy >= 0 && sy < height)
- drawPixel(window, sx, sy, Color(255,255,255));
- }
-
- // Color cycling (rainbow)
- int r = static_cast<int>((std::sin(time) + 1) * 127);
- int g = static_cast<int>((std::sin(time + 2) + 1) * 127);
- int b = static_cast<int>((std::sin(time + 4) + 1) * 127);
-
- float zoom = 150.0f + std::sin(time) * 50.0f;
-
- // --- MULTI-CUBE EFFECT ---
- for (int c = 0; c < 3; ++c) {
-
- float offset = c * 2.5f - 2.5f;
-
- std::vector<Vec3> transformed;
-
- for (const auto& v : vertices) {
- Vec3 r3 = rotateX(v, time + c);
- r3 = rotateY(r3, time * 0.7f + c);
- r3 = rotateZ(r3, time * 0.5f);
- r3.x += offset;
- transformed.push_back(r3);
- }
-
- for (const auto& edge : edges) {
- int x1, y1, x2, y2;
- project(transformed[edge.first], x1, y1, width, height, zoom);
- project(transformed[edge.second], x2, y2, width, height, zoom);
- drawLine(window, x1, y1, x2, y2, Color(r, g, b));
- }
- }
-
- swapBuffers(window);
-
- time += 0.02f;
- delay(16);
- }
-
- destroyWindow(window);
- return 0;
-}