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authordawidg81 <dawidgorski.m@gmail.com>2026-02-13 09:47:34 +0100
committerdawidg81 <dawidgorski.m@gmail.com>2026-02-13 09:47:34 +0100
commitc1dbeff8d56b1602d4df80e1e46ac4dbf2dca981 (patch)
tree2e6300aa77b7ec907ebc633ae90dcd12e486351c
parentc5d14b543093cf4e321f34dd9f76af629f0e5460 (diff)
Added more samples
-rw-r--r--.sample3.cpp.swpbin0 -> 20480 bytes
-rw-r--r--sample1.cpp6
-rw-r--r--sample2.cpp102
-rw-r--r--sample3.cpp130
4 files changed, 235 insertions, 3 deletions
diff --git a/.sample3.cpp.swp b/.sample3.cpp.swp
new file mode 100644
index 0000000..44c7e09
--- /dev/null
+++ b/.sample3.cpp.swp
Binary files differ
diff --git a/sample1.cpp b/sample1.cpp
index d2f17b8..490b0a1 100644
--- a/sample1.cpp
+++ b/sample1.cpp
@@ -22,7 +22,7 @@ int main(int argc, char* argv[]) {
clearScreen(window, Color(0, 0, 0));
// Draw a grid
- Color gridColor(50, 50, 70);
+ Color gridColor(255, 255, 255);
for (int x = 0; x < 800; x += 50) {
drawLine(window, x, 0, x, 600, gridColor);
}
@@ -53,7 +53,7 @@ int main(int argc, char* argv[]) {
drawFilledCircle(window, bounceX, bounceY, 30, Color(100, 200, 255));
int prevX = bounceX + bounceX + time * 20;
- int prevY = 300 + static_cast<int>(100 * sin(bounceX + time * 20 * 2));
+ int prevY = 300 + static_cast<int>(100 * sin((bounceX + time * 20) * 2));
for (int i = bounceX + time * 20; i > bounceX; i--) {
int x = bounceX + bounceX + time * 20 - i;
@@ -120,4 +120,4 @@ int main(int argc, char* argv[]) {
destroyWindow(window);
return 0;
-} \ No newline at end of file
+}
diff --git a/sample2.cpp b/sample2.cpp
index e69de29..02e1718 100644
--- a/sample2.cpp
+++ b/sample2.cpp
@@ -0,0 +1,102 @@
+#include "graphics.h"
+#include <cmath>
+#include <vector>
+
+struct Vec3 {
+ float x, y, z;
+};
+
+// Rotate point around X axis
+Vec3 rotateX(const Vec3& v, float angle) {
+ float c = std::cos(angle);
+ float s = std::sin(angle);
+ return {
+ v.x,
+ v.y * c - v.z * s,
+ v.y * s + v.z * c
+ };
+}
+
+// Rotate point around Y axis
+Vec3 rotateY(const Vec3& v, float angle) {
+ float c = std::cos(angle);
+ float s = std::sin(angle);
+ return {
+ v.x * c + v.z * s,
+ v.y,
+ -v.x * s + v.z * c
+ };
+}
+
+// Perspective projection
+void project(const Vec3& v, int& x2d, int& y2d, float width, float height) {
+ float distance = 2.0f; // camera distance
+ float scale = 100.0f; // zoom factor
+
+ float z = v.z + distance;
+ float factor = scale / z;
+
+ x2d = static_cast<int>(v.x * factor + width / 2);
+ y2d = static_cast<int>(v.y * factor + height / 2);
+}
+
+int main() {
+ const int width = 640;
+ const int height = 480;
+
+ WindowHandle* window = createWindow("3D Spinning Cube", width, height);
+ if (!window) return -1;
+
+ // Cube vertices
+ std::vector<Vec3> vertices = {
+ {-1, -1, -1},
+ { 1, -1, -1},
+ { 1, 1, -1},
+ {-1, 1, -1},
+ {-1, -1, 1},
+ { 1, -1, 1},
+ { 1, 1, 1},
+ {-1, 1, 1}
+ };
+
+ // Cube edges (pairs of vertex indices)
+ std::vector<std::pair<int,int>> edges = {
+ {0,1},{1,2},{2,3},{3,0}, // back face
+ {4,5},{5,6},{6,7},{7,4}, // front face
+ {0,4},{1,5},{2,6},{3,7} // connecting edges
+ };
+
+ float angle = 0.0f;
+
+ while (!windowShouldClose(window)) {
+ pollEvents(window);
+ clearScreen(window, Color(0, 0, 0)); // RGB 20, 20, 30
+
+ std::vector<Vec3> transformed;
+
+ // Rotate cube
+ for (const auto& v : vertices) {
+ Vec3 r = rotateX(v, angle);
+ r = rotateY(r, angle * 0.7f);
+ transformed.push_back(r);
+ }
+
+ // Draw edges
+ for (const auto& edge : edges) {
+ int x1, y1, x2, y2;
+
+ project(transformed[edge.first], x1, y1, width, height);
+ project(transformed[edge.second], x2, y2, width, height);
+
+ drawLine(window, x1, y1, x2, y2, Color(255, 255, 255)); // RGB 0 255 180
+ }
+
+ swapBuffers(window);
+
+ angle += 0.01f;
+ delay(16); // ~60 FPS
+ }
+
+ destroyWindow(window);
+ return 0;
+}
diff --git a/sample3.cpp b/sample3.cpp
new file mode 100644
index 0000000..70c1e13
--- /dev/null
+++ b/sample3.cpp
@@ -0,0 +1,130 @@
+#include "graphics.h"
+#include <cmath>
+#include <vector>
+#include <cstdlib>
+
+struct Vec3 {
+ float x, y, z;
+};
+
+Vec3 rotateX(const Vec3& v, float angle) {
+ float c = std::cos(angle);
+ float s = std::sin(angle);
+ return { v.x, v.y * c - v.z * s, v.y * s + v.z * c };
+}
+
+Vec3 rotateY(const Vec3& v, float angle) {
+ float c = std::cos(angle);
+ float s = std::sin(angle);
+ return { v.x * c + v.z * s, v.y, -v.x * s + v.z * c };
+}
+
+Vec3 rotateZ(const Vec3& v, float angle) {
+ float c = std::cos(angle);
+ float s = std::sin(angle);
+ return { v.x * c - v.y * s, v.x * s + v.y * c, v.z };
+}
+
+void project(const Vec3& v, int& x2d, int& y2d, float width, float height, float zoom) {
+ float distance = 4.0f;
+ float z = v.z + distance;
+ float factor = zoom / z;
+
+ x2d = static_cast<int>(v.x * factor + width / 2);
+ y2d = static_cast<int>(v.y * factor + height / 2);
+}
+
+struct Star {
+ float x, y, z;
+};
+
+int main() {
+ const int width = 800;
+ const int height = 600;
+
+ WindowHandle* window = createWindow("DEMOSCENE CUBE", width, height);
+ if (!window) return -1;
+
+ std::vector<Vec3> vertices = {
+ {-1,-1,-1},{1,-1,-1},{1,1,-1},{-1,1,-1},
+ {-1,-1,1},{1,-1,1},{1,1,1},{-1,1,1}
+ };
+
+ std::vector<std::pair<int,int>> edges = {
+ {0,1},{1,2},{2,3},{3,0},
+ {4,5},{5,6},{6,7},{7,4},
+ {0,4},{1,5},{2,6},{3,7}
+ };
+
+ // Starfield
+ const int starCount = 300;
+ std::vector<Star> stars;
+ for (int i = 0; i < starCount; ++i) {
+ stars.push_back({
+ ((rand() % 200) - 100) / 10.0f,
+ ((rand() % 200) - 100) / 10.0f,
+ (rand() % 100) / 10.0f
+ });
+ }
+
+ float time = 0.0f;
+
+ while (!windowShouldClose(window)) {
+ pollEvents(window);
+
+ // Pulsing background
+ int bg = static_cast<int>((std::sin(time * 0.5f) + 1.0f) * 20);
+ clearScreen(window, Color(bg, 0, bg + 20));
+
+ // --- STARFIELD ---
+ for (auto& star : stars) {
+ star.z -= 0.05f;
+ if (star.z <= 0.1f)
+ star.z = 10.0f;
+
+ int sx = static_cast<int>((star.x / star.z) * 200 + width/2);
+ int sy = static_cast<int>((star.y / star.z) * 200 + height/2);
+
+ if (sx >= 0 && sx < width && sy >= 0 && sy < height)
+ drawPixel(window, sx, sy, Color(255,255,255));
+ }
+
+ // Color cycling (rainbow)
+ int r = static_cast<int>((std::sin(time) + 1) * 127);
+ int g = static_cast<int>((std::sin(time + 2) + 1) * 127);
+ int b = static_cast<int>((std::sin(time + 4) + 1) * 127);
+
+ float zoom = 150.0f + std::sin(time) * 50.0f;
+
+ // --- MULTI-CUBE EFFECT ---
+ for (int c = 0; c < 3; ++c) {
+
+ float offset = c * 2.5f - 2.5f;
+
+ std::vector<Vec3> transformed;
+
+ for (const auto& v : vertices) {
+ Vec3 r3 = rotateX(v, time + c);
+ r3 = rotateY(r3, time * 0.7f + c);
+ r3 = rotateZ(r3, time * 0.5f);
+ r3.x += offset;
+ transformed.push_back(r3);
+ }
+
+ for (const auto& edge : edges) {
+ int x1, y1, x2, y2;
+ project(transformed[edge.first], x1, y1, width, height, zoom);
+ project(transformed[edge.second], x2, y2, width, height, zoom);
+ drawLine(window, x1, y1, x2, y2, Color(r, g, b));
+ }
+ }
+
+ swapBuffers(window);
+
+ time += 0.02f;
+ delay(16);
+ }
+
+ destroyWindow(window);
+ return 0;
+}