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authordawidg81 <dawidgorski.m@gmail.com>2026-02-09 10:18:39 +0100
committerdawidg81 <dawidgorski.m@gmail.com>2026-02-09 10:18:39 +0100
commitf0b92d9a5a345112bc588fecbf818920da7ad418 (patch)
tree34d31f84d3a3439993dc0eccaeea0f5349443b53
parent8183a33ad2893b84dacf41c38a1b79101731814e (diff)
Small readability conventions
-rw-r--r--src/Game.cpp96
-rw-r--r--src/main.cpp6
2 files changed, 71 insertions, 31 deletions
diff --git a/src/Game.cpp b/src/Game.cpp
index d98c5e9..c46c9c4 100644
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -5,8 +5,10 @@
#include <iostream>
#include <string>
-void Game::initDiff(int diff){
- switch(diff){
+void Game::initDiff(int diff)
+{
+ switch(diff)
+ {
case 0:
boardWidth = 9;
boardHeight = 9;
@@ -23,11 +25,15 @@ void Game::initDiff(int diff){
mines = 16;
break;
}
+
}
-void Game::initBoard(){
- for(int y=0; y < boardHeight; y++){
- for(int x=0; x < boardWidth; x++){
+void Game::initBoard()
+{
+ for(int y=0; y < boardHeight; y++)
+ {
+ for(int x=0; x < boardWidth; x++)
+ {
bombMap[y][x] = false;
revealedMap[y][x] = false;
tileMap[y][x] = 0;
@@ -36,20 +42,25 @@ void Game::initBoard(){
}
int placed = 0;
- while(placed < mines){
+ while(placed < mines)
+ {
int x = rand() % boardWidth;
int y = rand() % boardHeight;
- if(!bombMap[y][x]){
+ if(!bombMap[y][x])
+ {
bombMap[y][x] = true;
placed++;
}
}
}
-void Game::updateBoard(){
- for(int y=0; y < boardHeight; y++){
- for(int x=0; x < boardWidth; x++){
+void Game::updateBoard()
+{
+ for(int y=0; y < boardHeight; y++)
+ {
+ for(int x=0; x < boardWidth; x++)
+ {
if(!revealedMap[y][x]) continue;
else if(flagMap[y][x] == true) continue;
@@ -59,13 +70,15 @@ void Game::updateBoard(){
}
}
-int Game::editDiff(){
+int Game::editDiff()
+{
std::cout << "Now editing custom difficulty" << std::endl;
std::cout << "Board width: ";
std::cin >> boardWidth;
- if(boardWidth > MAX_W){
+ if(boardWidth > MAX_W)
+ {
std::cout << "Board width can't be more than " << MAX_W << " tiles." << std::endl;
return 1;
}
@@ -73,7 +86,8 @@ int Game::editDiff(){
std::cout << "Board height: ";
std::cin >> boardHeight;
- if(boardHeight > MAX_H){
+ if(boardHeight > MAX_H)
+ {
std::cout << "Board height can't be more than " << MAX_H << " tiles." << std::endl;
return 1;
}
@@ -81,7 +95,8 @@ int Game::editDiff(){
std::cout << "Mines: ";
std::cin >> mines;
- if(mines > 8 || mines > (boardWidth * boardHeight)){
+ if(mines > 8 || mines > (boardWidth * boardHeight))
+ {
std::cout << "There can't be more than 8 or " << (boardWidth * boardHeight) << "mines." << std::endl;
return 1;
}
@@ -106,29 +121,36 @@ int Game::editDiff(){
*/
-void Game::displayBoard() {
+void Game::displayBoard()
+{
#ifdef _WIN32
system("cls");
#else
system("clear");
#endif
- for(int y=0; y < boardHeight; y++){
- for(int x = 0; x < boardWidth; x++){
+ for(int y=0; y < boardHeight; y++)
+ {
+ for(int x = 0; x < boardWidth; x++)
+ {
if(tileMap[y][x] == 0) putchar('#');
else if(tileMap[y][x] == 1) putchar('.');
else if(tileMap[y][x] == 10) putchar('F');
else putchar('0' + tileMap[y][x] - 1);
}
+
putchar('\n');
}
}
-int Game::bombCheck(int x, int y){
+int Game::bombCheck(int x, int y)
+{
int count = 0;
- for(int dy = -1; dy <= 1; dy++){
- for(int dx = -1; dx <= 1; dx++){
+ for(int dy = -1; dy <= 1; dy++)
+ {
+ for(int dx = -1; dx <= 1; dx++)
+ {
if(dx == 0 && dy == 0) continue;
int nx = x + dx;
@@ -139,16 +161,21 @@ int Game::bombCheck(int x, int y){
}
}
}
+
return count;
}
-void Game::input(){
+void Game::input()
+{
std::string cmd;
+
std::cout << "game> ";
std::cin >> cmd;
- if(std::cin.fail()){
+ if(std::cin.fail())
+ {
std::cout << "Input failed." << std::endl;
+
inGame = false;
return;
}
@@ -162,18 +189,25 @@ void Game::input(){
std::cin >> x >> y;
if(x < 0 || x >= boardWidth || y < 0 || y >= boardHeight) return;
- if(cmd == "d"){
- if(bombMap[y][x]){
+ if(cmd == "d")
+ {
+ if(bombMap[y][x])
+ {
std::cout << "BOOM! Game over\n";
inGame = false;
return;
}
- if(!revealedMap[y][x]){
+ if(!revealedMap[y][x])
+ {
revealedMap[y][x] = true;
- if(bombCheck(x, y) == 0){
- for(int dy = -1; dy <= 1; dy++){
- for(int dx = -1; dx <= 1; dx++){
+
+ if(bombCheck(x, y) == 0)
+ {
+ for(int dy = -1; dy <= 1; dy++)
+ {
+ for(int dx = -1; dx <= 1; dx++)
+ {
int nx = x + dx;
int ny = y + dy;
@@ -186,8 +220,10 @@ void Game::input(){
}
}
- if(cmd == "f"){
- if(revealedMap[y][x]){
+ if(cmd == "f")
+ {
+ if(revealedMap[y][x])
+ {
std::cout << "You can't place flag here.\n";
} else {
flagMap[y][x] = true;
diff --git a/src/main.cpp b/src/main.cpp
index ab3075e..21ceb01 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1,9 +1,12 @@
+#include "Game.hpp"
+
#include <ctime>
#include <iostream>
-#include "Game.hpp"
+
using namespace std;
int main(){
+
Game game;
game.inGame = false;
int choice;
@@ -42,4 +45,5 @@ int main(){
}
return 0;
+
}