diff options
| author | dawidg81 <dawidgorski.m@gmail.com> | 2026-02-12 12:19:32 +0100 |
|---|---|---|
| committer | dawidg81 <dawidgorski.m@gmail.com> | 2026-02-12 12:19:32 +0100 |
| commit | 400e8e4e1ab6a0ab1187ca2defc60ec5038a0437 (patch) | |
| tree | 2e2d94da588e625e23699b832494a65a47aa1891 /main.cpp | |
Initial commit
Diffstat (limited to 'main.cpp')
| -rw-r--r-- | main.cpp | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/main.cpp b/main.cpp new file mode 100644 index 0000000..f8fc053 --- /dev/null +++ b/main.cpp @@ -0,0 +1,111 @@ +#include "graphics.h" +#include <cmath> + +int main(int argc, char* argv[]) { + // Create a window + WindowHandle* window = createWindow("Graphics Demo - SDL Backend", 800, 600); + + if (!window) { + return -1; + } + + // Animation variables + float time = 0.0f; + const float PI = 3.14159265359f; + + // Main loop + while (!windowShouldClose(window)) { + // Handle events + pollEvents(window); + + // Clear screen with a dark background + clearScreen(window, Color(20, 20, 30)); + + // Draw a grid + Color gridColor(50, 50, 70); + for (int x = 0; x < 800; x += 50) { + drawLine(window, x, 0, x, 600, gridColor); + } + for (int y = 0; y < 600; y += 50) { + drawLine(window, 0, y, 800, y, gridColor); + } + + // Draw some static shapes + drawFilledRectangle(window, 50, 50, 100, 80, Color(255, 100, 100)); + drawRectangle(window, 48, 48, 104, 84, Color(255, 150, 150)); + + drawFilledCircle(window, 250, 90, 40, Color(100, 255, 100)); + drawCircle(window, 250, 90, 42, Color(150, 255, 150)); + + // Animated rotating line + int centerX = 400; + int centerY = 300; + int lineLength = 150; + int x2 = centerX + static_cast<int>(lineLength * cos(time)); + int y2 = centerY + static_cast<int>(lineLength * sin(time)); + + drawLine(window, centerX, centerY, x2, y2, Color(255, 255, 100, 255)); + drawFilledCircle(window, centerX, centerY, 5, Color(255, 200, 0)); + + // Animated bouncing circle + int bounceX = 600; + int bounceY = 300 + static_cast<int>(100 * sin(time * 2)); + drawFilledCircle(window, bounceX, bounceY, 30, Color(100, 200, 255)); + + // Draw multiple small circles in a pattern + for (int i = 0; i < 8; i++) { + float angle = (time + i * PI / 4); + int px = 400 + static_cast<int>(100 * cos(angle)); + int py = 300 + static_cast<int>(100 * sin(angle)); + + Color particleColor( + static_cast<uint8_t>(128 + 127 * sin(time + i)), + static_cast<uint8_t>(128 + 127 * sin(time + i + PI * 2 / 3)), + static_cast<uint8_t>(128 + 127 * sin(time + i + PI * 4 / 3)) + ); + + drawFilledCircle(window, px, py, 8, particleColor); + } + + // Draw some text-like pixel art (a simple "HI" pattern) + Color pixelColor(255, 255, 255); + // Letter H + for (int y = 0; y < 20; y++) { + drawPixel(window, 50, 500 + y, pixelColor); + drawPixel(window, 70, 500 + y, pixelColor); + } + for (int x = 50; x <= 70; x++) { + drawPixel(window, x, 510, pixelColor); + } + + // Letter I + for (int y = 0; y < 20; y++) { + drawPixel(window, 90, 500 + y, pixelColor); + } + for (int x = 85; x <= 95; x++) { + drawPixel(window, x, 500, pixelColor); + drawPixel(window, x, 519, pixelColor); + } + + // Draw a gradient effect using rectangles + for (int i = 0; i < 50; i++) { + uint8_t colorValue = static_cast<uint8_t>(i * 5); + drawFilledRectangle(window, 650 + i * 3, 450, 3, 100, + Color(colorValue, 0, 255 - colorValue)); + } + + // Present the rendered frame + swapBuffers(window); + + // Update animation + time += 0.02f; + + // Small delay to control frame rate (~60 FPS) + delay(16); + } + + // Cleanup + destroyWindow(window); + + return 0; +}
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