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-rw-r--r--graphics.h56
1 files changed, 0 insertions, 56 deletions
diff --git a/graphics.h b/graphics.h
deleted file mode 100644
index cc0bd63..0000000
--- a/graphics.h
+++ /dev/null
@@ -1,56 +0,0 @@
-#ifndef GRAPHICS_H
-#define GRAPHICS_H
-
-#include <cstdint>
-
-// Platform detection
-#if defined(_WIN32) || defined(_WIN64)
- #define PLATFORM_WINDOWS
-#elif defined(__linux__)
- #define PLATFORM_LINUX
-#elif defined(__APPLE__)
- #define PLATFORM_MACOS
-#endif
-
-// Backend selection
-// Define one of these before including this header, or let it auto-detect
-#if !defined(USE_SDL) && !defined(USE_WIN32) && !defined(USE_X11)
- #ifdef PLATFORM_WINDOWS
- #define USE_SDL // Default to SDL on Windows for now
- #elif defined(PLATFORM_LINUX)
- #define USE_X11
- #endif
-#endif
-
-// Color structure
-struct Color {
- uint8_t r, g, b, a;
-
- Color(uint8_t red = 0, uint8_t green = 0, uint8_t blue = 0, uint8_t alpha = 255)
- : r(red), g(green), b(blue), a(alpha) {}
-};
-
-// Forward declarations for platform-specific types
-struct WindowHandle;
-
-// Window management functions
-WindowHandle* createWindow(const char* title, int width, int height);
-void destroyWindow(WindowHandle* window);
-bool windowShouldClose(WindowHandle* window);
-void pollEvents(WindowHandle* window);
-void swapBuffers(WindowHandle* window);
-
-// Drawing functions
-void clearScreen(WindowHandle* window, const Color& color);
-void drawLine(WindowHandle* window, int x1, int y1, int x2, int y2, const Color& color);
-void drawRectangle(WindowHandle* window, int x, int y, int width, int height, const Color& color);
-void drawFilledRectangle(WindowHandle* window, int x, int y, int width, int height, const Color& color);
-void drawCircle(WindowHandle* window, int centerX, int centerY, int radius, const Color& color);
-void drawFilledCircle(WindowHandle* window, int centerX, int centerY, int radius, const Color& color);
-void drawPixel(WindowHandle* window, int x, int y, const Color& color);
-
-// Utility functions
-void setDrawColor(WindowHandle* window, const Color& color);
-void delay(uint32_t milliseconds);
-
-#endif // GRAPHICS_H \ No newline at end of file