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Diffstat (limited to 'main.cpp')
| -rw-r--r-- | main.cpp | 123 |
1 files changed, 0 insertions, 123 deletions
diff --git a/main.cpp b/main.cpp deleted file mode 100644 index 68036c3..0000000 --- a/main.cpp +++ /dev/null @@ -1,123 +0,0 @@ -#include "graphics.h" -#include <cmath> - -int main(int argc, char* argv[]) { - // Create a window - WindowHandle* window = createWindow("Graphics Demo - SDL Backend", 800, 600); - - if (!window) { - return -1; - } - - // Animation variables - float time = 0.0f; - const float PI = 3.14159265359f; - - // Main loop - while (!windowShouldClose(window)) { - // Handle events - pollEvents(window); - - // Clear screen with a dark background - clearScreen(window, Color(20, 20, 30)); - - // Draw a grid - Color gridColor(50, 50, 70); - for (int x = 0; x < 800; x += 50) { - drawLine(window, x, 0, x, 600, gridColor); - } - for (int y = 0; y < 600; y += 50) { - drawLine(window, 0, y, 800, y, gridColor); - } - - // Draw some static shapes - drawFilledRectangle(window, 50, 50, 100, 80, Color(255, 100, 100)); - drawRectangle(window, 48, 48, 104, 84, Color(255, 150, 150)); - - drawFilledCircle(window, 250, 90, 40, Color(100, 255, 100)); - drawCircle(window, 250, 90, 42, Color(150, 255, 150)); - - // Animated rotating line - int centerX = 400; - int centerY = 300; - int lineLength = 150; - int x2 = centerX + static_cast<int>(lineLength * cos(time)); - int y2 = centerY + static_cast<int>(lineLength * sin(time)); - - drawLine(window, centerX, centerY, x2, y2, Color(255, 255, 100, 255)); - drawFilledCircle(window, centerX, centerY, 5, Color(255, 200, 0)); - - // Animated bouncing circle - int bounceX = 600; - int bounceY = 300 + static_cast<int>(100 * sin(time * 2)); - drawFilledCircle(window, bounceX, bounceY, 30, Color(100, 200, 255)); - - int prevX = bounceX + bounceX + time * 20; - int prevY = 300 + static_cast<int>(100 * sin(bounceX + time * 20 * 2)); - - for (int i = bounceX + time * 20; i > bounceX; i--) { - int x = bounceX + bounceX + time * 20 - i; - int y = 300 + static_cast<int>(100 * sin(i * 2)); - // drawPixel(window, x, y, Color(255, 0, 0)); - drawLine(window, prevX, prevY, x, y, Color(255, 0, 0)); - prevX = x; - prevY = y; - } - - // Draw multiple small circles in a pattern - for (int i = 0; i < 8; i++) { - float angle = (time + i * PI / 4); - int px = 400 + static_cast<int>(100 * cos(angle)); - int py = 300 + static_cast<int>(100 * sin(angle)); - - Color particleColor( - static_cast<uint8_t>(128 + 127 * sin(time + i)), - static_cast<uint8_t>(128 + 127 * sin(time + i + PI * 2 / 3)), - static_cast<uint8_t>(128 + 127 * sin(time + i + PI * 4 / 3)) - ); - - drawFilledCircle(window, px, py, 8, particleColor); - } - - // Draw some text-like pixel art (a simple "HI" pattern) - Color pixelColor(255, 255, 255); - // Letter H - for (int y = 0; y < 20; y++) { - drawPixel(window, 50, 500 + y, pixelColor); - drawPixel(window, 70, 500 + y, pixelColor); - } - for (int x = 50; x <= 70; x++) { - drawPixel(window, x, 510, pixelColor); - } - - // Letter I - for (int y = 0; y < 20; y++) { - drawPixel(window, 90, 500 + y, pixelColor); - } - for (int x = 85; x <= 95; x++) { - drawPixel(window, x, 500, pixelColor); - drawPixel(window, x, 519, pixelColor); - } - - // Draw a gradient effect using rectangles - for (int i = 0; i < 50; i++) { - uint8_t colorValue = static_cast<uint8_t>(i * 5); - drawFilledRectangle(window, 650 + i * 3, 450, 3, 100, - Color(colorValue, 0, 255 - colorValue)); - } - - // Present the rendered frame - swapBuffers(window); - - // Update animation - time += 0.02f; - - // Small delay to control frame rate (~60 FPS) - delay(16); - } - - // Cleanup - destroyWindow(window); - - return 0; -}
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