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| author | dawidg81 <dawidgorski.m@gmail.com> | 2026-02-01 21:51:16 +0100 |
|---|---|---|
| committer | dawidg81 <dawidgorski.m@gmail.com> | 2026-02-01 21:51:16 +0100 |
| commit | 2b649745227a4dde5f2d3256a0b5f8fc9927e3d8 (patch) | |
| tree | 5363c06a0d152b6a4b308e78ed24e9a5047f88f2 /README | |
| parent | 8d5ad6ddb271bb0b6d94d3a632035f8681b7163f (diff) | |
| parent | e6a7c80d3261e8b0c3e73294c0dace4d36158c5d (diff) | |
Merging Utils removal
Diffstat (limited to 'README')
| -rw-r--r-- | README | 27 |
1 files changed, 0 insertions, 27 deletions
@@ -1,27 +0,0 @@ - # minesweeper # - -A reimplementation of minesweeper game in C++ in terminal. - - ## Concept ## - -There are going to be 3 difficulties and one additional -option where user can determine plot size and amount of mines -by himself. - -Game commands are going to be read from normal std::cin input -method. The project is not going to use curses, ncurses or -lncurses libraries for now. - -Plot is going to be displayed (printed) on the upper left -side of the screen, eventually with colors. Here are planned -symbols of in-game elements: - - # - unrevealed tile. - - . - revealed tile (no mines around). - - X - (red color) bomb. - -Colorful numbers from `1` (1 mine around the revealed tile) to -(maximum) `8` (8 mines around the revealed tile) - numbers -saying how much mines are around it. |
