summaryrefslogtreecommitdiff
path: root/README
diff options
context:
space:
mode:
authordawidg81 <dawidgorski.m@gmail.com>2026-02-01 21:51:16 +0100
committerdawidg81 <dawidgorski.m@gmail.com>2026-02-01 21:51:16 +0100
commit2b649745227a4dde5f2d3256a0b5f8fc9927e3d8 (patch)
tree5363c06a0d152b6a4b308e78ed24e9a5047f88f2 /README
parent8d5ad6ddb271bb0b6d94d3a632035f8681b7163f (diff)
parente6a7c80d3261e8b0c3e73294c0dace4d36158c5d (diff)
Merging Utils removal
Diffstat (limited to 'README')
-rw-r--r--README27
1 files changed, 0 insertions, 27 deletions
diff --git a/README b/README
deleted file mode 100644
index b615c41..0000000
--- a/README
+++ /dev/null
@@ -1,27 +0,0 @@
- # minesweeper #
-
-A reimplementation of minesweeper game in C++ in terminal.
-
- ## Concept ##
-
-There are going to be 3 difficulties and one additional
-option where user can determine plot size and amount of mines
-by himself.
-
-Game commands are going to be read from normal std::cin input
-method. The project is not going to use curses, ncurses or
-lncurses libraries for now.
-
-Plot is going to be displayed (printed) on the upper left
-side of the screen, eventually with colors. Here are planned
-symbols of in-game elements:
-
- # - unrevealed tile.
-
- . - revealed tile (no mines around).
-
- X - (red color) bomb.
-
-Colorful numbers from `1` (1 mine around the revealed tile) to
-(maximum) `8` (8 mines around the revealed tile) - numbers
-saying how much mines are around it.