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authordawidg81 <dawidgorski.m@gmail.com>2026-01-29 14:45:30 +0100
committerdawidg81 <dawidgorski.m@gmail.com>2026-01-29 14:45:30 +0100
commit90ff7c73406bcb1430c2fd23f7130793390567d1 (patch)
treef3b35bfe60389a94d37a1559a171d4382dd3c5bc /docs/site/search/search_index.json
parent7d04fb71dd2368e8abe7ef1da6ddf2565bd81b5e (diff)
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-{"config":{"indexing":"full","lang":["en"],"min_search_length":3,"prebuild_index":false,"separator":"[\\s\\-]+"},"docs":[{"location":"","text":"minesweeper A reimplementation of minesweeper game in C++ in terminal. Concept There are going to be 3 difficulties and one additional option where user can determine plot size and amount of mines by himself. Game commands are going to be read from normal std::cin input method. The project is not going to use curses, ncurses or lncurses libraries for now. Plot is going to be displayed (printed) on the upper left side of the screen, eventually with colors. Here are planned symbols of in-game elements: # - unrevealed tile. . - revealed tile (no mines around). X - (red color) bomb. Colorful numbers from 1 (1 mine around the revealed tile) to (maximum) 8 (8 mines around the revealed tile) - numbers saying how much mines are around it.","title":"minesweeper"},{"location":"#minesweeper","text":"A reimplementation of minesweeper game in C++ in terminal.","title":"minesweeper"},{"location":"#concept","text":"There are going to be 3 difficulties and one additional option where user can determine plot size and amount of mines by himself. Game commands are going to be read from normal std::cin input method. The project is not going to use curses, ncurses or lncurses libraries for now. Plot is going to be displayed (printed) on the upper left side of the screen, eventually with colors. Here are planned symbols of in-game elements: # - unrevealed tile. . - revealed tile (no mines around). X - (red color) bomb. Colorful numbers from 1 (1 mine around the revealed tile) to (maximum) 8 (8 mines around the revealed tile) - numbers saying how much mines are around it.","title":"Concept"}]} \ No newline at end of file
+{"config":{"indexing":"full","lang":["en"],"min_search_length":3,"prebuild_index":false,"separator":"[\\s\\-]+"},"docs":[{"location":"","text":"About A reimplementation of minesweeper game in C++ in terminal. Concept There are going to be 3 difficulties and one additional option where user can determine plot size and amount of mines by himself. Game commands are going to be read from normal std::cin input method. The project is not going to use curses, ncurses or lncurses libraries for now. Plot is going to be displayed (printed) on the upper left side of the screen, eventually with colors. Here are planned symbols of in-game elements: # - unrevealed tile. . - revealed tile (no mines around). X - (red color) bomb. Colorful numbers from 1 (1 mine around the revealed tile) to (maximum) 8 (8 mines around the revealed tile) - numbers saying how much mines are around it.","title":"About"},{"location":"#about","text":"A reimplementation of minesweeper game in C++ in terminal.","title":"About"},{"location":"#concept","text":"There are going to be 3 difficulties and one additional option where user can determine plot size and amount of mines by himself. Game commands are going to be read from normal std::cin input method. The project is not going to use curses, ncurses or lncurses libraries for now. Plot is going to be displayed (printed) on the upper left side of the screen, eventually with colors. Here are planned symbols of in-game elements: # - unrevealed tile. . - revealed tile (no mines around). X - (red color) bomb. Colorful numbers from 1 (1 mine around the revealed tile) to (maximum) 8 (8 mines around the revealed tile) - numbers saying how much mines are around it.","title":"Concept"},{"location":"code/","text":"Code documentation This site documentates minesweeper code.","title":"Code documentation"},{"location":"code/#code-documentation","text":"This site documentates minesweeper code.","title":"Code documentation"}]} \ No newline at end of file