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# minesweeper
-A reimplementation of minesweeper game in C++ in
-terminal.
+A reimplementation of minesweeper game in C++ in terminal.
## Concept
-There are going to be 3 difficulties and 1 user-modified *difficulty*. They can differ with plot size and amount of mines.
+There are going to be 3 difficulties and one additional option where user can determine plot size and amount of mines by himself.
+Game commands are going to be read from normal std::cin input method. The project is not going to use curses, ncurses or lncurses libraries for now.
+Plot is going to be displayed (printed) on the upper left side of the screen, eventually with colors. Here are planned symbols of in-game elements:
+
+`#` - unrevealed tile.
+
+`.` - revealed tile (no mines around).
+
+`X` - (red color) bomb.
+
+Colorful numbers from `1` (1 mine around the revealed tile) to (maximum) `8` (8 mines around the revealed tile) - numbers saying how much mines are around it.