diff options
Diffstat (limited to 'src/Game.cpp')
| -rw-r--r-- | src/Game.cpp | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/src/Game.cpp b/src/Game.cpp new file mode 100644 index 0000000..1ed4b50 --- /dev/null +++ b/src/Game.cpp @@ -0,0 +1,131 @@ +#include "Game.hpp" + +#include <cstdlib> +#include <cstdio> +#include <iostream> +#include <string> + +void Game::initDiff(int diff) { + switch (diff) { + case 0: + boardWidth = 9; + boardHeight = 9; + mines = 9; + break; + case 1: + boardWidth = 16; + boardHeight = 16; + mines = 12; + break; + case 2: + boardWidth = 30; + boardHeight = 16; + mines = 16; + break; + case 3: + std::cout << "Editing game parameters\n"; + break; + } +} + +void Game::initBoard() { + // Bomb map (boolean): 0 or false is no bomb, 1 or true is bomb; + // clearing bomb map + for (int i = 0; i < boardHeight; i++) { + for (int j = 0; j < boardWidth; j++) { + for(int k = 0; k < mines; k++){ + bombMap[i][j] = 0; + } + } + } + + // initializing bomb map + for (int i = 0; i < boardHeight; i++) { + for (int j = 0; j < boardWidth; j++) { + for(int k = 0; k < mines; k++){ + bombMap[i][j] = rand() % 2; + } + } + } + + // initializing tile map for display + for (int i = 0; i < boardHeight; i++) { + for (int j = 0; j < boardWidth; j++) { + tileMap[i][j] = 0; + } + } +} + +int Game::editDiff(){ + + std::cout << "Now editing custom difficulty" << std::endl; + + std::cout << "Board width: "; + std::cin >> boardWidth; + + if (boardWidth > MAX_W) { + std::cout << "Board width can't be more than " << MAX_W << " tiles." << std::endl; + return 1; + } + + std::cout << "Board height: "; + std::cin >> boardHeight; + + if (boardHeight > MAX_H) { + std::cout << "Board height can't be more than " << MAX_H << " tiles." << std::endl; + return 1; + } + + std::cout << "Mines: "; + std::cin >> mines; + + if (mines > 8 || mines > (boardWidth * boardHeight)) { + std::cout << "There can't be more than " << mines << " mines." << std::endl; + return 1; + } + + return 0; +} + +/* Tile map: + +0 - unrevealed tile +1 - revealed tile +2 - revealed tile with 1 bomb around +3 - revealed tile with 2 bomb around +4 - revealed tile with 3 bomb around +5 - revealed tile with 4 bomb around +6 - revealed tile with 5 bomb around +7 - revealed tile with 6 bomb around +8 - revealed tile with 7 bomb around +9 - revealed tile with 8 bomb around + +*/ +void Game::displayBoard() { + for (int i = 0; i < boardHeight; i++) { + for (int j = 0; j < boardWidth; j++) { + if (tileMap[i][j] == 0) { + putchar('#'); + } else if (tileMap[i][j] == 1) { + putchar('.'); + } else if (tileMap[i][j] == 2) { + putchar('1'); + } else if (tileMap[i][j] == 3) { + putchar('2'); + } else if (tileMap[i][j] == 4) { + putchar('3'); + } else if (tileMap[i][j] == 5) { + putchar('4'); + } else if (tileMap[i][j] == 6) { + putchar('5'); + } else if (tileMap[i][j] == 7) { + putchar('6'); + } else if (tileMap[i][j] == 8) { + putchar('7'); + } else if (tileMap[i][j] == 9) { + putchar('8'); + } + } + putchar('\n'); + } +} |
