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#pragma once
class Game {
private:
static constexpr int MAX_W = 32;
static constexpr int MAX_H = 32;
int boardWidth;
int boardHeight;
bool bombMap[MAX_H][MAX_W];
int tileMap[MAX_H][MAX_W];
bool revealed[MAX_H][MAX_W];
bool flag[MAX_H][MAX_W];
int mines;
public:
bool inGame;
int editDiff();
void initDiff(int diff);
void initBoard();
void updateBoard();
void displayBoard();
int bombCheck(int x, int y);
void input();
};
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