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#include "Game.hpp"
#include <cstdlib>
#include <cstdio>
#include <iostream>
using namespace std;
void Game::editDiff(){
cout << "Now editing custom difficulty" << endl;
}
void Game::initBoard() {
for (int i = 0; i < boardHeight; i++)
for (int j = 0; j < boardWidth; j++)
bombMap[i][j] = rand() % 2;
for (int i = 0; i < boardHeight; i++)
for (int j = 0; j < boardWidth; j++)
tileMap[i][j] = 0;
}
void Game::displayBoard() {
for (int i = 0; i < boardHeight; i++) {
for (int j = 0; j < boardWidth; j++)
putchar(tileMap[i][j]);
putchar('\n');
}
}
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