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authordawidg81 <dawidgorski.m@gmail.com>2026-02-13 10:13:59 +0100
committerdawidg81 <dawidgorski.m@gmail.com>2026-02-13 10:13:59 +0100
commitfbc5c101783533f90a3053671de5314c2c6a1c1a (patch)
tree018ac888d94025249c296cd32bfd4ff57376792d /examples
parentc1dbeff8d56b1602d4df80e1e46ac4dbf2dca981 (diff)
Directory cleanup
Diffstat (limited to 'examples')
-rw-r--r--examples/sample1.cpp123
-rw-r--r--examples/sample2.cpp102
-rw-r--r--examples/sample3.cpp130
3 files changed, 355 insertions, 0 deletions
diff --git a/examples/sample1.cpp b/examples/sample1.cpp
new file mode 100644
index 0000000..490b0a1
--- /dev/null
+++ b/examples/sample1.cpp
@@ -0,0 +1,123 @@
+#include "graphics.h"
+#include <cmath>
+
+int main(int argc, char* argv[]) {
+ // Create a window
+ WindowHandle* window = createWindow("TestApp", 800, 600);
+
+ if (!window) {
+ return -1;
+ }
+
+ // Animation variables
+ float time = 0.0f;
+ const float PI = 3.14159265359f;
+
+ // Main loop
+ while (!windowShouldClose(window)) {
+ // Handle events
+ pollEvents(window);
+
+ // Clear screen with a dark background
+ clearScreen(window, Color(0, 0, 0));
+
+ // Draw a grid
+ Color gridColor(255, 255, 255);
+ for (int x = 0; x < 800; x += 50) {
+ drawLine(window, x, 0, x, 600, gridColor);
+ }
+ for (int y = 0; y < 600; y += 50) {
+ drawLine(window, 0, y, 800, y, gridColor);
+ }
+
+ // Draw some static shapes
+ drawFilledRectangle(window, 50, 50, 100, 80, Color(255, 100, 100));
+ drawRectangle(window, 48, 48, 104, 84, Color(255, 150, 150));
+
+ drawFilledCircle(window, 250, 90, 40, Color(100, 255, 100));
+ drawCircle(window, 250, 90, 42, Color(150, 255, 150));
+
+ // Animated rotating line
+ int centerX = 400;
+ int centerY = 300;
+ int lineLength = 150;
+ int x2 = centerX + static_cast<int>(lineLength * cos(time));
+ int y2 = centerY + static_cast<int>(lineLength * sin(time));
+
+ drawLine(window, centerX, centerY, x2, y2, Color(255, 255, 100, 255));
+ drawFilledCircle(window, centerX, centerY, 5, Color(255, 200, 0));
+
+ // Animated bouncing circle
+ int bounceX = 600;
+ int bounceY = 300 + static_cast<int>(100 * sin(time * 2));
+ drawFilledCircle(window, bounceX, bounceY, 30, Color(100, 200, 255));
+
+ int prevX = bounceX + bounceX + time * 20;
+ int prevY = 300 + static_cast<int>(100 * sin((bounceX + time * 20) * 2));
+
+ for (int i = bounceX + time * 20; i > bounceX; i--) {
+ int x = bounceX + bounceX + time * 20 - i;
+ int y = 300 + static_cast<int>(100 * sin(i * 2));
+ // drawPixel(window, x, y, Color(255, 0, 0));
+ drawLine(window, prevX, prevY, x, y, Color(255, 0, 0));
+ prevX = x;
+ prevY = y;
+ }
+
+ // Draw multiple small circles in a pattern
+ for (int i = 0; i < 8; i++) {
+ float angle = (time + i * PI / 4);
+ int px = 400 + static_cast<int>(100 * cos(angle));
+ int py = 300 + static_cast<int>(100 * sin(angle));
+
+ Color particleColor(
+ static_cast<uint8_t>(128 + 127 * sin(time + i)),
+ static_cast<uint8_t>(128 + 127 * sin(time + i + PI * 2 / 3)),
+ static_cast<uint8_t>(128 + 127 * sin(time + i + PI * 4 / 3))
+ );
+
+ drawFilledCircle(window, px, py, 8, particleColor);
+ }
+
+ // Draw some text-like pixel art (a simple "HI" pattern)
+ Color pixelColor(255, 255, 255);
+ // Letter H
+ for (int y = 0; y < 20; y++) {
+ drawPixel(window, 50, 500 + y, pixelColor);
+ drawPixel(window, 70, 500 + y, pixelColor);
+ }
+ for (int x = 50; x <= 70; x++) {
+ drawPixel(window, x, 510, pixelColor);
+ }
+
+ // Letter I
+ for (int y = 0; y < 20; y++) {
+ drawPixel(window, 90, 500 + y, pixelColor);
+ }
+ for (int x = 85; x <= 95; x++) {
+ drawPixel(window, x, 500, pixelColor);
+ drawPixel(window, x, 519, pixelColor);
+ }
+
+ // Draw a gradient effect using rectangles
+ for (int i = 0; i < 50; i++) {
+ uint8_t colorValue = static_cast<uint8_t>(i * 5);
+ drawFilledRectangle(window, 650 + i * 3, 450, 3, 100,
+ Color(colorValue, 0, 255 - colorValue));
+ }
+
+ // Present the rendered frame
+ swapBuffers(window);
+
+ // Update animation
+ time += 0.02f;
+
+ // Small delay to control frame rate (~60 FPS)
+ delay(16);
+ }
+
+ // Cleanup
+ destroyWindow(window);
+
+ return 0;
+}
diff --git a/examples/sample2.cpp b/examples/sample2.cpp
new file mode 100644
index 0000000..02e1718
--- /dev/null
+++ b/examples/sample2.cpp
@@ -0,0 +1,102 @@
+#include "graphics.h"
+#include <cmath>
+#include <vector>
+
+struct Vec3 {
+ float x, y, z;
+};
+
+// Rotate point around X axis
+Vec3 rotateX(const Vec3& v, float angle) {
+ float c = std::cos(angle);
+ float s = std::sin(angle);
+ return {
+ v.x,
+ v.y * c - v.z * s,
+ v.y * s + v.z * c
+ };
+}
+
+// Rotate point around Y axis
+Vec3 rotateY(const Vec3& v, float angle) {
+ float c = std::cos(angle);
+ float s = std::sin(angle);
+ return {
+ v.x * c + v.z * s,
+ v.y,
+ -v.x * s + v.z * c
+ };
+}
+
+// Perspective projection
+void project(const Vec3& v, int& x2d, int& y2d, float width, float height) {
+ float distance = 2.0f; // camera distance
+ float scale = 100.0f; // zoom factor
+
+ float z = v.z + distance;
+ float factor = scale / z;
+
+ x2d = static_cast<int>(v.x * factor + width / 2);
+ y2d = static_cast<int>(v.y * factor + height / 2);
+}
+
+int main() {
+ const int width = 640;
+ const int height = 480;
+
+ WindowHandle* window = createWindow("3D Spinning Cube", width, height);
+ if (!window) return -1;
+
+ // Cube vertices
+ std::vector<Vec3> vertices = {
+ {-1, -1, -1},
+ { 1, -1, -1},
+ { 1, 1, -1},
+ {-1, 1, -1},
+ {-1, -1, 1},
+ { 1, -1, 1},
+ { 1, 1, 1},
+ {-1, 1, 1}
+ };
+
+ // Cube edges (pairs of vertex indices)
+ std::vector<std::pair<int,int>> edges = {
+ {0,1},{1,2},{2,3},{3,0}, // back face
+ {4,5},{5,6},{6,7},{7,4}, // front face
+ {0,4},{1,5},{2,6},{3,7} // connecting edges
+ };
+
+ float angle = 0.0f;
+
+ while (!windowShouldClose(window)) {
+ pollEvents(window);
+ clearScreen(window, Color(0, 0, 0)); // RGB 20, 20, 30
+
+ std::vector<Vec3> transformed;
+
+ // Rotate cube
+ for (const auto& v : vertices) {
+ Vec3 r = rotateX(v, angle);
+ r = rotateY(r, angle * 0.7f);
+ transformed.push_back(r);
+ }
+
+ // Draw edges
+ for (const auto& edge : edges) {
+ int x1, y1, x2, y2;
+
+ project(transformed[edge.first], x1, y1, width, height);
+ project(transformed[edge.second], x2, y2, width, height);
+
+ drawLine(window, x1, y1, x2, y2, Color(255, 255, 255)); // RGB 0 255 180
+ }
+
+ swapBuffers(window);
+
+ angle += 0.01f;
+ delay(16); // ~60 FPS
+ }
+
+ destroyWindow(window);
+ return 0;
+}
diff --git a/examples/sample3.cpp b/examples/sample3.cpp
new file mode 100644
index 0000000..70c1e13
--- /dev/null
+++ b/examples/sample3.cpp
@@ -0,0 +1,130 @@
+#include "graphics.h"
+#include <cmath>
+#include <vector>
+#include <cstdlib>
+
+struct Vec3 {
+ float x, y, z;
+};
+
+Vec3 rotateX(const Vec3& v, float angle) {
+ float c = std::cos(angle);
+ float s = std::sin(angle);
+ return { v.x, v.y * c - v.z * s, v.y * s + v.z * c };
+}
+
+Vec3 rotateY(const Vec3& v, float angle) {
+ float c = std::cos(angle);
+ float s = std::sin(angle);
+ return { v.x * c + v.z * s, v.y, -v.x * s + v.z * c };
+}
+
+Vec3 rotateZ(const Vec3& v, float angle) {
+ float c = std::cos(angle);
+ float s = std::sin(angle);
+ return { v.x * c - v.y * s, v.x * s + v.y * c, v.z };
+}
+
+void project(const Vec3& v, int& x2d, int& y2d, float width, float height, float zoom) {
+ float distance = 4.0f;
+ float z = v.z + distance;
+ float factor = zoom / z;
+
+ x2d = static_cast<int>(v.x * factor + width / 2);
+ y2d = static_cast<int>(v.y * factor + height / 2);
+}
+
+struct Star {
+ float x, y, z;
+};
+
+int main() {
+ const int width = 800;
+ const int height = 600;
+
+ WindowHandle* window = createWindow("DEMOSCENE CUBE", width, height);
+ if (!window) return -1;
+
+ std::vector<Vec3> vertices = {
+ {-1,-1,-1},{1,-1,-1},{1,1,-1},{-1,1,-1},
+ {-1,-1,1},{1,-1,1},{1,1,1},{-1,1,1}
+ };
+
+ std::vector<std::pair<int,int>> edges = {
+ {0,1},{1,2},{2,3},{3,0},
+ {4,5},{5,6},{6,7},{7,4},
+ {0,4},{1,5},{2,6},{3,7}
+ };
+
+ // Starfield
+ const int starCount = 300;
+ std::vector<Star> stars;
+ for (int i = 0; i < starCount; ++i) {
+ stars.push_back({
+ ((rand() % 200) - 100) / 10.0f,
+ ((rand() % 200) - 100) / 10.0f,
+ (rand() % 100) / 10.0f
+ });
+ }
+
+ float time = 0.0f;
+
+ while (!windowShouldClose(window)) {
+ pollEvents(window);
+
+ // Pulsing background
+ int bg = static_cast<int>((std::sin(time * 0.5f) + 1.0f) * 20);
+ clearScreen(window, Color(bg, 0, bg + 20));
+
+ // --- STARFIELD ---
+ for (auto& star : stars) {
+ star.z -= 0.05f;
+ if (star.z <= 0.1f)
+ star.z = 10.0f;
+
+ int sx = static_cast<int>((star.x / star.z) * 200 + width/2);
+ int sy = static_cast<int>((star.y / star.z) * 200 + height/2);
+
+ if (sx >= 0 && sx < width && sy >= 0 && sy < height)
+ drawPixel(window, sx, sy, Color(255,255,255));
+ }
+
+ // Color cycling (rainbow)
+ int r = static_cast<int>((std::sin(time) + 1) * 127);
+ int g = static_cast<int>((std::sin(time + 2) + 1) * 127);
+ int b = static_cast<int>((std::sin(time + 4) + 1) * 127);
+
+ float zoom = 150.0f + std::sin(time) * 50.0f;
+
+ // --- MULTI-CUBE EFFECT ---
+ for (int c = 0; c < 3; ++c) {
+
+ float offset = c * 2.5f - 2.5f;
+
+ std::vector<Vec3> transformed;
+
+ for (const auto& v : vertices) {
+ Vec3 r3 = rotateX(v, time + c);
+ r3 = rotateY(r3, time * 0.7f + c);
+ r3 = rotateZ(r3, time * 0.5f);
+ r3.x += offset;
+ transformed.push_back(r3);
+ }
+
+ for (const auto& edge : edges) {
+ int x1, y1, x2, y2;
+ project(transformed[edge.first], x1, y1, width, height, zoom);
+ project(transformed[edge.second], x2, y2, width, height, zoom);
+ drawLine(window, x1, y1, x2, y2, Color(r, g, b));
+ }
+ }
+
+ swapBuffers(window);
+
+ time += 0.02f;
+ delay(16);
+ }
+
+ destroyWindow(window);
+ return 0;
+}