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authordawidg81 <dawidgorski.m@gmail.com>2026-02-12 17:28:01 +0100
committerdawidg81 <dawidgorski.m@gmail.com>2026-02-12 17:28:01 +0100
commitc5d14b543093cf4e321f34dd9f76af629f0e5460 (patch)
treef77ac0c6dfad8b622cc27e7262ba8715c4d0d49a /sample1.cpp
parent7ed4b197db16f0df3ddfddb4cfe6078a96d7e9ec (diff)
Fixes
Diffstat (limited to 'sample1.cpp')
-rw-r--r--sample1.cpp123
1 files changed, 123 insertions, 0 deletions
diff --git a/sample1.cpp b/sample1.cpp
new file mode 100644
index 0000000..d2f17b8
--- /dev/null
+++ b/sample1.cpp
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+#include "graphics.h"
+#include <cmath>
+
+int main(int argc, char* argv[]) {
+ // Create a window
+ WindowHandle* window = createWindow("TestApp", 800, 600);
+
+ if (!window) {
+ return -1;
+ }
+
+ // Animation variables
+ float time = 0.0f;
+ const float PI = 3.14159265359f;
+
+ // Main loop
+ while (!windowShouldClose(window)) {
+ // Handle events
+ pollEvents(window);
+
+ // Clear screen with a dark background
+ clearScreen(window, Color(0, 0, 0));
+
+ // Draw a grid
+ Color gridColor(50, 50, 70);
+ for (int x = 0; x < 800; x += 50) {
+ drawLine(window, x, 0, x, 600, gridColor);
+ }
+ for (int y = 0; y < 600; y += 50) {
+ drawLine(window, 0, y, 800, y, gridColor);
+ }
+
+ // Draw some static shapes
+ drawFilledRectangle(window, 50, 50, 100, 80, Color(255, 100, 100));
+ drawRectangle(window, 48, 48, 104, 84, Color(255, 150, 150));
+
+ drawFilledCircle(window, 250, 90, 40, Color(100, 255, 100));
+ drawCircle(window, 250, 90, 42, Color(150, 255, 150));
+
+ // Animated rotating line
+ int centerX = 400;
+ int centerY = 300;
+ int lineLength = 150;
+ int x2 = centerX + static_cast<int>(lineLength * cos(time));
+ int y2 = centerY + static_cast<int>(lineLength * sin(time));
+
+ drawLine(window, centerX, centerY, x2, y2, Color(255, 255, 100, 255));
+ drawFilledCircle(window, centerX, centerY, 5, Color(255, 200, 0));
+
+ // Animated bouncing circle
+ int bounceX = 600;
+ int bounceY = 300 + static_cast<int>(100 * sin(time * 2));
+ drawFilledCircle(window, bounceX, bounceY, 30, Color(100, 200, 255));
+
+ int prevX = bounceX + bounceX + time * 20;
+ int prevY = 300 + static_cast<int>(100 * sin(bounceX + time * 20 * 2));
+
+ for (int i = bounceX + time * 20; i > bounceX; i--) {
+ int x = bounceX + bounceX + time * 20 - i;
+ int y = 300 + static_cast<int>(100 * sin(i * 2));
+ // drawPixel(window, x, y, Color(255, 0, 0));
+ drawLine(window, prevX, prevY, x, y, Color(255, 0, 0));
+ prevX = x;
+ prevY = y;
+ }
+
+ // Draw multiple small circles in a pattern
+ for (int i = 0; i < 8; i++) {
+ float angle = (time + i * PI / 4);
+ int px = 400 + static_cast<int>(100 * cos(angle));
+ int py = 300 + static_cast<int>(100 * sin(angle));
+
+ Color particleColor(
+ static_cast<uint8_t>(128 + 127 * sin(time + i)),
+ static_cast<uint8_t>(128 + 127 * sin(time + i + PI * 2 / 3)),
+ static_cast<uint8_t>(128 + 127 * sin(time + i + PI * 4 / 3))
+ );
+
+ drawFilledCircle(window, px, py, 8, particleColor);
+ }
+
+ // Draw some text-like pixel art (a simple "HI" pattern)
+ Color pixelColor(255, 255, 255);
+ // Letter H
+ for (int y = 0; y < 20; y++) {
+ drawPixel(window, 50, 500 + y, pixelColor);
+ drawPixel(window, 70, 500 + y, pixelColor);
+ }
+ for (int x = 50; x <= 70; x++) {
+ drawPixel(window, x, 510, pixelColor);
+ }
+
+ // Letter I
+ for (int y = 0; y < 20; y++) {
+ drawPixel(window, 90, 500 + y, pixelColor);
+ }
+ for (int x = 85; x <= 95; x++) {
+ drawPixel(window, x, 500, pixelColor);
+ drawPixel(window, x, 519, pixelColor);
+ }
+
+ // Draw a gradient effect using rectangles
+ for (int i = 0; i < 50; i++) {
+ uint8_t colorValue = static_cast<uint8_t>(i * 5);
+ drawFilledRectangle(window, 650 + i * 3, 450, 3, 100,
+ Color(colorValue, 0, 255 - colorValue));
+ }
+
+ // Present the rendered frame
+ swapBuffers(window);
+
+ // Update animation
+ time += 0.02f;
+
+ // Small delay to control frame rate (~60 FPS)
+ delay(16);
+ }
+
+ // Cleanup
+ destroyWindow(window);
+
+ return 0;
+} \ No newline at end of file