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authordawidg81 <dawidgorski.m@gmail.com>2026-02-13 10:13:59 +0100
committerdawidg81 <dawidgorski.m@gmail.com>2026-02-13 10:13:59 +0100
commitfbc5c101783533f90a3053671de5314c2c6a1c1a (patch)
tree018ac888d94025249c296cd32bfd4ff57376792d /sample1.cpp
parentc1dbeff8d56b1602d4df80e1e46ac4dbf2dca981 (diff)
Directory cleanup
Diffstat (limited to 'sample1.cpp')
-rw-r--r--sample1.cpp123
1 files changed, 0 insertions, 123 deletions
diff --git a/sample1.cpp b/sample1.cpp
deleted file mode 100644
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-#include "graphics.h"
-#include <cmath>
-
-int main(int argc, char* argv[]) {
- // Create a window
- WindowHandle* window = createWindow("TestApp", 800, 600);
-
- if (!window) {
- return -1;
- }
-
- // Animation variables
- float time = 0.0f;
- const float PI = 3.14159265359f;
-
- // Main loop
- while (!windowShouldClose(window)) {
- // Handle events
- pollEvents(window);
-
- // Clear screen with a dark background
- clearScreen(window, Color(0, 0, 0));
-
- // Draw a grid
- Color gridColor(255, 255, 255);
- for (int x = 0; x < 800; x += 50) {
- drawLine(window, x, 0, x, 600, gridColor);
- }
- for (int y = 0; y < 600; y += 50) {
- drawLine(window, 0, y, 800, y, gridColor);
- }
-
- // Draw some static shapes
- drawFilledRectangle(window, 50, 50, 100, 80, Color(255, 100, 100));
- drawRectangle(window, 48, 48, 104, 84, Color(255, 150, 150));
-
- drawFilledCircle(window, 250, 90, 40, Color(100, 255, 100));
- drawCircle(window, 250, 90, 42, Color(150, 255, 150));
-
- // Animated rotating line
- int centerX = 400;
- int centerY = 300;
- int lineLength = 150;
- int x2 = centerX + static_cast<int>(lineLength * cos(time));
- int y2 = centerY + static_cast<int>(lineLength * sin(time));
-
- drawLine(window, centerX, centerY, x2, y2, Color(255, 255, 100, 255));
- drawFilledCircle(window, centerX, centerY, 5, Color(255, 200, 0));
-
- // Animated bouncing circle
- int bounceX = 600;
- int bounceY = 300 + static_cast<int>(100 * sin(time * 2));
- drawFilledCircle(window, bounceX, bounceY, 30, Color(100, 200, 255));
-
- int prevX = bounceX + bounceX + time * 20;
- int prevY = 300 + static_cast<int>(100 * sin((bounceX + time * 20) * 2));
-
- for (int i = bounceX + time * 20; i > bounceX; i--) {
- int x = bounceX + bounceX + time * 20 - i;
- int y = 300 + static_cast<int>(100 * sin(i * 2));
- // drawPixel(window, x, y, Color(255, 0, 0));
- drawLine(window, prevX, prevY, x, y, Color(255, 0, 0));
- prevX = x;
- prevY = y;
- }
-
- // Draw multiple small circles in a pattern
- for (int i = 0; i < 8; i++) {
- float angle = (time + i * PI / 4);
- int px = 400 + static_cast<int>(100 * cos(angle));
- int py = 300 + static_cast<int>(100 * sin(angle));
-
- Color particleColor(
- static_cast<uint8_t>(128 + 127 * sin(time + i)),
- static_cast<uint8_t>(128 + 127 * sin(time + i + PI * 2 / 3)),
- static_cast<uint8_t>(128 + 127 * sin(time + i + PI * 4 / 3))
- );
-
- drawFilledCircle(window, px, py, 8, particleColor);
- }
-
- // Draw some text-like pixel art (a simple "HI" pattern)
- Color pixelColor(255, 255, 255);
- // Letter H
- for (int y = 0; y < 20; y++) {
- drawPixel(window, 50, 500 + y, pixelColor);
- drawPixel(window, 70, 500 + y, pixelColor);
- }
- for (int x = 50; x <= 70; x++) {
- drawPixel(window, x, 510, pixelColor);
- }
-
- // Letter I
- for (int y = 0; y < 20; y++) {
- drawPixel(window, 90, 500 + y, pixelColor);
- }
- for (int x = 85; x <= 95; x++) {
- drawPixel(window, x, 500, pixelColor);
- drawPixel(window, x, 519, pixelColor);
- }
-
- // Draw a gradient effect using rectangles
- for (int i = 0; i < 50; i++) {
- uint8_t colorValue = static_cast<uint8_t>(i * 5);
- drawFilledRectangle(window, 650 + i * 3, 450, 3, 100,
- Color(colorValue, 0, 255 - colorValue));
- }
-
- // Present the rendered frame
- swapBuffers(window);
-
- // Update animation
- time += 0.02f;
-
- // Small delay to control frame rate (~60 FPS)
- delay(16);
- }
-
- // Cleanup
- destroyWindow(window);
-
- return 0;
-}