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| author | dawidg81 <dawidgorski.m@gmail.com> | 2026-01-29 14:41:37 +0100 |
|---|---|---|
| committer | dawidg81 <dawidgorski.m@gmail.com> | 2026-01-29 14:41:37 +0100 |
| commit | a910dd5c864bc97346b36a025bb50091d7fbdf0c (patch) | |
| tree | f3993b61212c08abd2d42438a115bbb8bbe2edff /README | |
| parent | 64aa263b2473ffe6ba9ea3f4931a84cffbff6771 (diff) | |
Updated documentation
Diffstat (limited to 'README')
| -rw-r--r-- | README | 27 |
1 files changed, 0 insertions, 27 deletions
@@ -1,27 +0,0 @@ - # minesweeper # - -A reimplementation of minesweeper game in C++ in terminal. - - ## Concept ## - -There are going to be 3 difficulties and one additional -option where user can determine plot size and amount of mines -by himself. - -Game commands are going to be read from normal std::cin input -method. The project is not going to use curses, ncurses or -lncurses libraries for now. - -Plot is going to be displayed (printed) on the upper left -side of the screen, eventually with colors. Here are planned -symbols of in-game elements: - - # - unrevealed tile. - - . - revealed tile (no mines around). - - X - (red color) bomb. - -Colorful numbers from `1` (1 mine around the revealed tile) to -(maximum) `8` (8 mines around the revealed tile) - numbers -saying how much mines are around it. |
