summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authordawidg81 <dawidgorski.m@gmail.com>2026-01-24 18:57:15 +0100
committerdawidg81 <dawidgorski.m@gmail.com>2026-01-24 18:57:15 +0100
commite5d384c50b09616204ba38aa1356e2476e302eeb (patch)
tree4865f7e6e9f5e7d5ca879b5a381177479e99da7d
parentf95bb93a918155ba9303cf69d0a507d1e62ca376 (diff)
Updated README.md
-rw-r--r--.README.md.swpbin12288 -> 12288 bytes
-rw-r--r--README.md15
2 files changed, 12 insertions, 3 deletions
diff --git a/.README.md.swp b/.README.md.swp
index 6bb1ecb..71325c5 100644
--- a/.README.md.swp
+++ b/.README.md.swp
Binary files differ
diff --git a/README.md b/README.md
index f77d686..9c86a71 100644
--- a/README.md
+++ b/README.md
@@ -1,8 +1,17 @@
# minesweeper
-A reimplementation of minesweeper game in C++ in
-terminal.
+A reimplementation of minesweeper game in C++ in terminal.
## Concept
-There are going to be 3 difficulties and 1 user-modified *difficulty*. They can differ with plot size and amount of mines.
+There are going to be 3 difficulties and one additional option where user can determine plot size and amount of mines by himself.
+Game commands are going to be read from normal std::cin input method. The project is not going to use curses, ncurses or lncurses libraries for now.
+Plot is going to be displayed (printed) on the upper left side of the screen, eventually with colors. Here are planned symbols of in-game elements:
+
+`#` - unrevealed tile.
+
+`.` - revealed tile (no mines around).
+
+`X` - (red color) bomb.
+
+Colorful numbers from `1` (1 mine around the revealed tile) to (maximum) `8` (8 mines around the revealed tile) - numbers saying how much mines are around it.