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| author | dawidg81 <dawidgorski.m@gmail.com> | 2026-01-24 18:57:15 +0100 |
|---|---|---|
| committer | dawidg81 <dawidgorski.m@gmail.com> | 2026-01-24 18:57:15 +0100 |
| commit | e5d384c50b09616204ba38aa1356e2476e302eeb (patch) | |
| tree | 4865f7e6e9f5e7d5ca879b5a381177479e99da7d | |
| parent | f95bb93a918155ba9303cf69d0a507d1e62ca376 (diff) | |
Updated README.md
| -rw-r--r-- | .README.md.swp | bin | 12288 -> 12288 bytes | |||
| -rw-r--r-- | README.md | 15 |
2 files changed, 12 insertions, 3 deletions
diff --git a/.README.md.swp b/.README.md.swp Binary files differindex 6bb1ecb..71325c5 100644 --- a/.README.md.swp +++ b/.README.md.swp @@ -1,8 +1,17 @@ # minesweeper -A reimplementation of minesweeper game in C++ in -terminal. +A reimplementation of minesweeper game in C++ in terminal. ## Concept -There are going to be 3 difficulties and 1 user-modified *difficulty*. They can differ with plot size and amount of mines. +There are going to be 3 difficulties and one additional option where user can determine plot size and amount of mines by himself. +Game commands are going to be read from normal std::cin input method. The project is not going to use curses, ncurses or lncurses libraries for now. +Plot is going to be displayed (printed) on the upper left side of the screen, eventually with colors. Here are planned symbols of in-game elements: + +`#` - unrevealed tile. + +`.` - revealed tile (no mines around). + +`X` - (red color) bomb. + +Colorful numbers from `1` (1 mine around the revealed tile) to (maximum) `8` (8 mines around the revealed tile) - numbers saying how much mines are around it. |
